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Viewing / Editing File: FlagIncludedChunksPlugin.js
/* MIT License http://www.opensource.org/licenses/mit-license.php Author Tobias Koppers @sokra */ "use strict"; /** @typedef {import("../Chunk")} Chunk */ /** @typedef {import("../Compiler")} Compiler */ /** @typedef {import("../Module")} Module */ class FlagIncludedChunksPlugin { /** * Apply the plugin * @param {Compiler} compiler the compiler instance * @returns {void} */ apply(compiler) { compiler.hooks.compilation.tap("FlagIncludedChunksPlugin", compilation => { compilation.hooks.optimizeChunkIds.tap( "FlagIncludedChunksPlugin", chunks => { const chunkGraph = compilation.chunkGraph; // prepare two bit integers for each module // 2^31 is the max number represented as SMI in v8 // we want the bits distributed this way: // the bit 2^31 is pretty rar and only one module should get it // so it has a probability of 1 / modulesCount // the first bit (2^0) is the easiest and every module could get it // if it doesn't get a better bit // from bit 2^n to 2^(n+1) there is a probability of p // so 1 / modulesCount == p^31 // <=> p = sqrt31(1 / modulesCount) // so we use a modulo of 1 / sqrt31(1 / modulesCount) /** @type {WeakMap<Module, number>} */ const moduleBits = new WeakMap(); const modulesCount = compilation.modules.size; // precalculate the modulo values for each bit const modulo = 1 / Math.pow(1 / modulesCount, 1 / 31); const modulos = Array.from( { length: 31 }, (x, i) => Math.pow(modulo, i) | 0 ); // iterate all modules to generate bit values let i = 0; for (const module of compilation.modules) { let bit = 30; while (i % modulos[bit] !== 0) { bit--; } moduleBits.set(module, 1 << bit); i++; } // iterate all chunks to generate bitmaps /** @type {WeakMap<Chunk, number>} */ const chunkModulesHash = new WeakMap(); for (const chunk of chunks) { let hash = 0; for (const module of chunkGraph.getChunkModulesIterable(chunk)) { hash |= moduleBits.get(module); } chunkModulesHash.set(chunk, hash); } for (const chunkA of chunks) { const chunkAHash = chunkModulesHash.get(chunkA); const chunkAModulesCount = chunkGraph.getNumberOfChunkModules(chunkA); if (chunkAModulesCount === 0) continue; let bestModule = undefined; for (const module of chunkGraph.getChunkModulesIterable(chunkA)) { if ( bestModule === undefined || chunkGraph.getNumberOfModuleChunks(bestModule) > chunkGraph.getNumberOfModuleChunks(module) ) bestModule = module; } loopB: for (const chunkB of chunkGraph.getModuleChunksIterable( bestModule )) { // as we iterate the same iterables twice // skip if we find ourselves if (chunkA === chunkB) continue; const chunkBModulesCount = chunkGraph.getNumberOfChunkModules(chunkB); // ids for empty chunks are not included if (chunkBModulesCount === 0) continue; // instead of swapping A and B just bail // as we loop twice the current A will be B and B then A if (chunkAModulesCount > chunkBModulesCount) continue; // is chunkA in chunkB? // we do a cheap check for the hash value const chunkBHash = chunkModulesHash.get(chunkB); if ((chunkBHash & chunkAHash) !== chunkAHash) continue; // compare all modules for (const m of chunkGraph.getChunkModulesIterable(chunkA)) { if (!chunkGraph.isModuleInChunk(m, chunkB)) continue loopB; } chunkB.ids.push(chunkA.id); } } } ); }); } } module.exports = FlagIncludedChunksPlugin;
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